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Spotlight - Let's Play "Surviving with BuildCraft 6"

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I think that it is a good idea to post a Spotlight every once in a while - so many people are doing amazing things with the BuildCraft ecosystem. I'm often impressed.

First up - chilm, the man who decided to survive with BuildCraft 6 - and he survived through MJ and into RF, robots and lenses! 38 episodes of high-quality fun, as well as a great way to learn all about the new BuildCraft - I have to say that the series is very informative.

(I have to say, it's also a very fun LP. I enjoyed every last minute of it.)

Yes. Watch it. Now.


BuildCraft 7.0.1 Beta

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(Re-download, fixed a crash bug with Builders module)

It's been a while without a beta, and we managed to fix many bugs and improve many things - especially related to robots (thanks hea3ven). Also of note is the return of a modular BuildCraft - you can now go to the download page and only download the parts which you want in your pack - with a short description of what each part adds.

Download here!

Changelog:

Eveyrthing from BuildCraft 6.4.6-6.4.11, and:

Additions:

  • Modularization is actually released this time, after some bugfixes.
  • Pipe Plugs do not require an assembly table anymore (asie)
  • Laser beams now need heat-up time to become blue (asie)
  • Comparator suppport for BuildCraft tanks (asie)
  • Facade recipes are now available without Silicon (also as a config option) (asie)
  • Zone planner Map Location import support (asie)
  • New Load/Unload area for robots with a separate action (hea3ven)
  • Massive improvements to robots, too many to list! (hea3ven)
  • Robots now shutdown and fall, can be dropped to item with a wrench (hea3ven)
  • Weighted item and fluid sorting in diamond pipes! (asie)
  • Work on in-game config GUIs (asie)

Improvements:

  • [#2599] Stripes pipes don't move forward when using a non-item pipe (asie)
  • [#2567] Emzuli Pipes support lists now (asie)
  • Improved the new Auto Workbench algorithm (asie)
  • Robot particle frequency is affected by Minecraft graphics settings (asie)
  • Tons of robot improvements and refactors (hea3ven)

Bugfixes:

  • [#2603} Assembly Table crashes without Robotics (asie)
  • [#2602] NPE when comparing two StatementSlots (asie)
  • Error when loading a blueprint with invalid mappings (hea3ven)
  • Fixes to Fancy pipe connection rendering (asie)
  • Likely some robot bugfixes I don't know of (hea3ven)
  • Not being able to set blueprints to the construction markers (hea3ven)
  • Pump client-side entity spam (asie)

Breaking changes:

  • Quarries are now part of Builders, not Factory.
  • Robots can now only provide items and fluids from wooden/emerald pipes.
  • The config file's name is different - it's main.cfg now - and we can't promise the config format not changing further as we go.

BuildCraft 6.4.12 (and 6.4.13) Stable

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Bugfixes, bugfixes, less ThaumCraft dupes, too! Grab it at the usual downloads page.

PS. Hobbyboy has sent us copies of a ton of MCPC+ ports of BuildCraft for Minecraft Beta 1.8, 1.0 and 1.1 to the archive!

EDIT: Hotfix for emerald pipes - BuildCraft 6.4.13 is up! No idea how I missed that. I'm very sorry.

Improvements:

  • [#2632] Filters on gates can be cleared by a mere click (asie)

Bugs fixed:

  • [#2650] Server crash with Horizon pattern (asie)
  • [#2649] Server crash with Oil in Nether (asie)
  • [#2639] Dupe bug with finite liquids (asie)
  • [#2638] Wooden pipes massive power usage (asie)
  • [#2629] Stripes pipes cannot place blocks properly (asie)
  • Miscellanous builder/blueprint issues (asie)
  • Pump entity spam on the client side (asie)

BuildCraft 7.0.2 Beta & Four Years of BuildCraft

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We fixed most of the bugs plaguing the 7.0.1 Beta, and did some improvements. Download here!

In other news, exactly four years ago, BuildCraft 1.4.1 (the first release, with five pipe types) was uploaded to SourceForge! Partytime! \o/

Changelog:

Everything from BuildCraft 6.4.12-6.4.13, and:

Additions:

  • New crafting system, loosely inspired by Factorization CraftPackets. (asie, loosely inspired by neptunepink)
    • Create a Recipe Packager to package recipes into Packages with paper!
    • Add unfiltered slots to create dynamic recipes!
    • The stamping table will turn the Package into an actual recipe - with less energy usage!
    • Throw the packages at walls or enemies!

Improvements:

  • [#2627] Kinesis Pipes no longer connect to Chutes (asie)
  • Rewritten fluid pipes! (asie)
    • A lot less TPS lag!
    • Up to 3x less bandwidth usage!
  • Fluid Pipes and Tanks now emit FluidSpilledEvent (asie)
  • Rewritten Builder robot (hea3ven)
  • Improved Zone Planner UI - now has a fullscreen button (asie)

Bugfixes:

  • [#2661] Cannot run Transport without Silicon (asie)
  • [#2660] Planter places redstone repeater (hea3ven)
  • Fixed quarries, builders, electronic libraries, zone planners - all regressions added in 7.0.1 (asie)
  • Fixed coloring a pipe with a paintbrush not refreshing it (asie)
  • Fixes to robots (hea3ven)

Removals:

  • The ACT. Still available, but no longer craftable. Will be removed at a later date.

BuildCraft 6.4.14 Stable

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This update fixes fluid pipe speed issues, which were a massive complaint about BuildCraft, as well as a few minor issues. It also adds support for block/item name remapping to blueprints, which will be useful if a mod ever changes them (such as Chisel 1 -> Chisel 2). Grab it here!

Changelog:

Additions:

  • FML remapping support for blueprints! Should support mod upgrades now. (asie)

Bugs fixed:

  • [#2665] Missing localizations for hollow facades (asie)
  • [#2660] Planter filtering random items as reeds (hea3ven)
  • Gates on one pipe sharing their expansions (asie)
  • Incorrect fluid pipe speed (asie)
  • Robot error on void worlds or worlds with holes in bedrock (hea3ven)
  • Z-fighting on almost empty tanks (ljfa)

BuildCraft 7.0.3 Beta, Compat 7.0.0 Beta

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EDIT: A hotfix for BCCompat is out, fixing NEI recipes. Grab version 7.0.1.

Finally! A proper release of BuildCraftCompat, and with it improved NEI support, as well as AMT2 and WAILA compatibility! At the same time, we're also releasing BC 7.0.3 which fixes further issues. Download both here!

Changelog:

BuildCraft 7.0.3

Everything from BuildCraft 6.4.14, and:

Improvements:

  • [#2672] Add tooltips to robots and color-code energy information (asie)
  • Massive List optimization (asie)
  • Shift-click now clears gate slots (asie)
  • Slight tweaks/optimizations to pipes (asie)

Bugs fixed:

  • [#2677] Robots not respecting work zones (hea3ven)
  • [#2673] Crash with Packages (asie)
  • [#2670] Items falling out of Auto Workbench (asie)
  • {#2161] Item drops with Furnaces (asie)
  • Erratic robot recharge (hea3ven)
  • Robot having invalid localized name (asie)

BuildCraftCompat 7.0.0

Added:

  • [AppleMilkTea 2] Stripes Pipes and Robots can now harvest tea (and other AMT2 plants).
  • [NEI] Better Integration Table support.
  • [WAILA] More informative tooltips for Robots.
  • Proper modularization and refactoring.

BuildCraft 6.4.15 Stable, 7.0.4 Beta; Compat 7.0.2 Beta

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Three releases today! BuildCraft 6.4.15 Stable (with a few bugfixes) and 7.0.4/Compat 7.0.2 Beta (with tons of bugfixes and additions)!

Grab them here, as usual.

Changelog:

BuildCraft 6.4.15 Stable

Bugs fixed:

  • [#2554] Broken Programming Table logic (asie)
  • add-assembly-recipe IMC not working (asie)
  • Emerald fluid pipes not filtering NBT liquids properly (asie)

BuildCraft 7.0.4 Beta

Additions:

  • [#2691] Proper Stripes Pipe support for planting (asie)
  • Assembly Table now displays schedules items, even if not craftable, and lets you remove them (asie)
  • Assembly Table now has 12 output slots as opposed to 8 (asie)
  • Builders are now smarter and more efficient with their building slot decisions (asie)
  • New Integration Table! More informative GUI, 8 slots, multiple chipsets into one gate at the same time! (asie)
  • Recipe Packagers can use items from adjacent inventories - to the sides (asie)
  • Rewritten /buildcraft command and added changelog viewing (asie, CovertJaguar)
  • Rewritten Builder GUI - should hide NEI properly now, render better and it has a scrollbar for the block queue! (asie)
  • Robots can now wear helmets, and soon - other mod items! (asie)

Improvements:

  • Less packet spam for robots. (asie)
  • Slightly less GPU-intensive item pipe rendering. (asie)

Bugs fixed:

  • [#2697] Invalid Farmer description (asie)
  • [#2696] Debug code leftover (asie)
  • [#2687] Crash when removing pipe with a robot on it (asie)
  • [#2684] Force robot only seems to look at first parameter (asie)
  • [#2668] Robots die after world restart (asie)
  • [#2554] Massive holes in Programming Table logic (asie)
  • Add-assembly-recipe IMC not working (asie)
  • Cauldron TE caching issues (asie - it's a terrible workaround)
  • Crash with Transport and no Silicon (asie)
  • Emerald fluid pipes not accepting NBT-tagged fluids (asie)
  • Fluid pipe sync issues on join (asie)
  • Incorrect orientation/position in inventory rendering (asie)
  • Laser table textures broken when anisotropic filtering on (asie)

BuildCraftCompat 7.0.2 Beta

Added:

  • BluePower bundled cable support! (asie)

Bugs fixed:

  • [#13] Crash without NEI installed (asie)

BuildCraft 6.4.16 Stable, 7.0.5 RC; Compat 7.0.3 RC

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Time to bump BuildCraft 7 to an "RC" state: that is, we think it's stable, but we can't be sure. We're also updating BC 6 to 6.4.16 with another few tiny fixes. I personally encourage packs to start adopting BC 7; however, keep in mind that Forestry will need a TBA update and Logistics Pipes will remain incompatible for quite some time.

Grab them here, as usual.

In other news, I'm going to be taking a break from BuildCraft development and parts of the Internet in general. Don't worry, it's not your fault. I trust hea3ven to do anything he believes is necessary in BuildCraft development for now.

EDIT: If that hasn't been clarified enough: BuildCraft is safe. Not bringing too much attention to this because you as the end user shouldn't care. Just let me go and stay go.

Changelog:

BuildCraft 6.4.16 Stable

Bugs fixed:

  • [#2726] Crash with TileGenericPipe (asie)
  • [#2715] Attempt RailCraft anchor robot fix (hea3ven) (fixed in a different manner in 7.0.x)
  • Shears dupe bug (asie)

BuildCraft 7.0.5 RC

Additions:

  • Smooth robot animations (hea3ven)
  • New pipe plug/structure pipe/robot station textures (CyanideX, asie)
  • EXPERIMENTAL: Option to enable BC 3.6.0-esque (IC2-esque) power loss over distance for kinesis pipes (asie)

Improvements:

  • Improved helmet support for robots (hea3ven)
  • Tons of little optimizations to gate and lens rendering (asie)

Removed:

  • Crafter robot (hea3ven, decided by asie)

Bugs fixed:

  • [#2726] Crash with TileGenericPipe (asie)
  • [#2710] Weird render for non 3d colored items in pipes (asie)
  • Lists only using the first stack per line (hea3ven)
  • Planter robot not being able to plant cactus (hea3ven)
  • Robots not having delay when equiping tools (hea3ven)
  • Robots destroying items when they fail to use them (hea3ven)
  • Shears dupe bug (asie)

BuildCraftCompat 7.0.3 RC

Additions:

  • BluePower tube support (asie)
  • Witchery crop support (Thog92)

BuildCraft 7.0.6 Stable / 6.4.17 Life Support; Compat 7.0.4 Stable;

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After over four months, it's finally here! BuildCraft 7 Stable!

I'd like to express thanks to everyone involved in this release:

  • hea3ven, who helped me develop this release and made the robots absolutely amazing,
  • CyanideX, who suffered with me and my picky taste to provide the new, fresh look of BuildCraft,
  • marcin212, magik6000 and all the other Starchasers bugtesters who ran BC 7 throughout its entire development process (yes, way before the public builds!) and helped find a reasonably large amount of bugs,
  • the #buildcraft IRC and the BuildCraft forums for being there and enjoying the mod,
  • everyone who has ever submitted an issue or pull request or even as much as contacted me - every word has an influence.

BuildCraft 7 is a great BuildCraft release, bringing additions and improvements in almost every area of the mod. Here are some highlights:

  • Modularization is back, for those pack developers who need a smaller subset of our functionality.
  • A fresh, new look by CyanideX! (Excluding robots. Those have, sadly, been delayed - due to time issues - but will make it to a later Stable release.)
  • Optimizations to fillers, builders, pipes, robots and other parts of the mod.
  • Pipes: round robin sorting in diamond pipes, weighting in diamond fluid pipes, massive stripes pipes powers, improved pipe rendering and colors!
  • Recipes: more expensive lists, less expensive pipe plugs
  • Silicon: New Assembly Table and Integration Table, ACT replaced by a CraftPacket-inspired Packager+Stamper system
  • Factory: Tanks get comparators now!
  • Robotics: New Zone Planner, improved trigger/action logic, fancy robot animations.
  • Paintbrushes! For some reason.
  • Tons of other little improvements and additions that would take up too much space.

The full changelog for BC 7.0.0-7.0.6 is available here. The 7.0.6-specific one is available on the downloads page.

Now, BuildCraft 7.0.6 would not be complete without a stable Compat. Here's what that brings, compared to the 6.4.x Compat:

  • Harvesting support: AgriCraft (+ planting), AppleMilkTea2, Witchery
  • BluePower: bundled cable and pipe output support
  • Forestry: better Builder support (engines, certain machines, stairs)
  • NEI: Better Integration Table support
  • RailCraft: better Builder support (stairs, slabs, tracks, detectors)
  • WAILA: Robot tooltips!

EDIT: BuildCraftCompat 7.0.5 is out, fixing a crash with Forestry 3.5.

We've also released BC 6.4.17 for those packs which can't move to BC 7 yet, fixing a dupe bug with robots. Keep in mind, however, that BC 6.4.x will be deprecated by the end of June.

Also, Armourer's Workshop is adding BC 7 robot support! Fun.

Grab everything here, as usual, but read the following warnings first!

BuildCraft 7 has some changes you might want to watch out for:

  • Generally, your world and map will work fine and upgrade properly bar a few exceptions. However, downgrading is impossible.
  • If you have any custom config options, the config format and filename changed for both BC and Compat, so look into those.
  • The Quarry is now in the Builders module, as opposed to BC 3.x and below when it was in the Factory module.
  • Robots now only pull items and fluids out from wooden or emerald pipes.
  • Drop Items in Pipe has been combined with Accept Items.
  • The Crafter robot has been removed as it was deemed to be useless.
  • Flower harvesting from Robots has been removed due to bugs it caused.
  • Lava in the Combustion Engine doesn't burn (!?) anymore. Use the Stirling Engine.
  • The Advanced Crafting Table is deprecated, but not removed yet. You might want to upgrade your setups.
  • You can no longer put Lists inside Lists. Listception.

You also need to update certain mods: Forestry 3.5.7+, Computronics 1.5.2+ and BCA have new BC7 versions. As for Logistics Pipes, I have no idea. LP 0.9 seems to be ported already in the latest dev builds, not sure about the rest.

EDIT: You also need the latest versions of CCC/NEI for the Packages to render correctly.

Have fun! (Yes, modpacks: it's fine to upgrade to BC 7 now.)

BuildCraft 7.0.7, Compat 7.0.6

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EDIT: BuildCraft 7.0.8 is out (addon compatibility fix) and Compat 7.0.7 (Immibis' Microblocks race condition fix) too.

Apparently no stable release of BuildCraft can ever go without bugs. Thankfully, our users caught the most important ones rather quickly, allowing us to release a bugfix version today! In addition, Compat brings further improvements to Builder compatibility.

Grab everything here, as usual.

Changelog:

BuildCraft 7.0.7:

Bugs fixed:

  • [#2762] Invalid hover text offset (asie)
  • [#2758] Connection issues with Big Reactors (asie)
  • [#2755] Stacked robots charging require the same amount of energy as a single robot (asie)
  • [#2754] Putting a cake package into a stamper only returns 1 milk bucket instead of 3 (asie)
  • [#2752] Emerald fluid pipe has no GUI texture (asie)
  • [#2751] Race condition between block breaking and placing causes client-side render glitch (asie)
  • Fixed Mining Well not rotating in Builder (asie)
  • Fixed diamond fluid pipe texture colour (asie)

BuildCraft Compat 7.0.6:

Additions:

  • [Builder] Binnie's Mods decorative blocks of all kinds
  • [Builder] Immibis' Microblocks (on all TEs)
  • [Builder] RailCraft engines
  • [Builder] RedLogic wires, array cells and gates
  • Ender IO insulated redstone improvements for Engines

Bugs fixed:

  • [#23] Apiarist Pipe crash with Forestry 3.5.x

BuildCraft 7.0.9, Compat 7.0.8

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Apparently no stable release of BuildCraft can ever go without bugs. Period. Thankfully, thanks to our bug reporters, we have managed to find the sources of the stranger issues as well. Time for an update! We've also got quite a few improvements to both mods.

Grab everything here, as usual.

Changelog:

BuildCraft 7.0.9:

Additions:

  • Robots can now wear player and mob heads! (hea3ven)

Improvements:

  • Power pipe rendering is slightly less laggy. (asie)
  • Shift-right-clicking with a wrench removes wearables first. (hea3ven)
  • Wrenching an iron/wood/etc. pipe sets it to the direction you hit in. (asie)
  • Auto Workbenches only accept recipe-relevant items again. (asie)
  • Add OreDictionary IDs for chipsets (asie)

Bug fixes:

  • [#2785] Water springs do not generate correctly (asie - thanks a lot SpwnX)
  • [#2782] CME in EntityTracker (asie)
  • [#2781] Crash with RailCraft rails and BC tanks (asie)
  • [#2770] Mojang's ambient occlusion assumes full blocks (asie)
  • [#2765] CME with PacketSender (asie)
  • [#2743] DockingStationPipes kept track of invalid pipes (asie)
  • Fix crash in MapRegion (asie)
  • Fix fluid pipe synchronization (again) (asie)
  • Fix handling of template extensions length != 3 (Sangar)
  • Fix Java 6 compatibility (asie)
  • Improve compatibility with Logistics Pipes (asie)

BuildCraftCompat 7.0.8:

Additions:

  • Support for Carpenter's Blocks Barriers, Torches and Collapsible Blocks (asie)

Bug fixes:

  • [#26] Improvements to Immibis' Microblocks TE checking code (asie)
  • [#22] BuildCraft Compat 7.0.5 crashes if BC Transport is not installed (asie)

BuildCraft 7.0.10, 6.4.18

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This release fixes a reasonable amount of bugs, including the infamous BlockGenericPipe crash. Some of those fixes actually carried over to BuildCraft 6.4, bringing us another release (probably the last or second-last one before the end of June hits and we stop supporting it).

Grab everything here, as usual.

Changelog:

BuildCraft 7.0.10:

Additions:

  • New filler parameters: Hollow for Cylinders, Center for Pyramids and Direction for Stairs (asie)
  • Support for inventory Minecarts in the obsidian pipe - partially a bugfix (asie)

Improvements:

  • Builders now show the amount of required items up to 99K instead of 999 (asie)
  • Optimizations to Builder/Filler code (asie)
  • Tweaks to water spring generation (asie)

Bugs fixed:

  • [#2801] Internal server crash on certain pipe removal cases (asie)
  • [#2800, others] Fluid pipe network sync (this time hopefully for real) (asie)
  • [#2799] Cauldron crash on server startup (asie)
  • [#2798] Crashing when rightclickling with wrench (asie)
  • [#2796] Invalid height for stairs in Filler (asie)
  • [#2792] Obsidian pipes not using up energy for items (asie)
  • Fix buckets in stripes pipes not working with custom air blocks (asie)
  • Fix filler pattern icon render in gates (asie)
  • Fix stripes pipes eating unplaced blocks in a large stack (asie)
  • Fix tooltip rendering in filler GUI (asie)

BuildCraft 6.4.18:

Bugs fixed:

  • [#2801] Internal server crash on certain pipe removal cases (asie)
  • [#2792] Obsidian pipes not using up energy for items (asie)
  • Fix buckets in stripes pipes not working with custom air blocks (asie)
  • Fix stripes pipes eating unplaced blocks in a large stack (asie)
  • Fix filler GUI tooltip rendering (asie)

BuildCraft 7.0.11

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Two BC 7 releases in a single day! That is mainly due to a fatal bug with rotateLeft() we found in the optimized Builders. However, I have also added a few features which did not make the cut for 7.0.10.

Grab everything here, as usual.

Changelog:

BuildCraft 7.0.11:

Additions:

  • Excavation toggle in the Filler! Finally! (asie)

Improvements:

  • Color correction in colorblind diamond pipe GUI for easier color distinction (asie - with input from BevoLJ)
  • Tooltips in Emerald Transport Pipe (asie)

Bugs fixed:

  • Crash in rotateLeft (asie)

BuildCraft 7.0.12

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More BuildCraft! Never enough BuildCraft, I guess. This time, we have a reasonable amount of bugfixes and improvements throughout the mod. Most importantly, zone planners work properly again! There's also some GregTech compatibility for robots and other tweaks.

Grab everything here, as usual.

Changelog:

Additions:

  • [#2819] Leather/dyed helmet support on robots (asie)
  • Make mining robots work with GregTech ores (zmaster587, asie)
  • Robots can now be filtered in Force/Forbid by wearable, not just by type (asie)

Improvements:

  • Rendering helmet overlays on robots is now supported (hea3ven)
  • The Accept Items action now supports Lists (asie)
  • The builder robot will not pick up materials in creative worlds (hea3ven)

Bugs fixed:

  • [#2833] Stained Glass Panes in schematics always white (asie)
  • [#2828] Filler crash without Transport (asie)
  • [#2822] Stamper eats items that should not used up (asie)
  • [#2820] CME in map generation (asie)
  • Fix planter robots not freeing reserved blocks (hea3ven)
  • NPE in Builder robot (hea3ven)
  • Zone planner maps not generating (asie)

BuildCraft 7.0.13

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Not a huge release, however it does have some important bugfixes. Grab everything here, as usual.

(Also, work has begun on BuildCraft 7.1.0. Stay tuned!)

Changelog:

Improvements:

  • [#2846] Make Blueprints removable from Construction Markers (asie)
  • Code optimizations (asie)

Bugs fixed:

  • [#2852] Diamond fluid pipes not sorting into unfiltered slots (asie)
  • [#2850] Random ArrayIndexOutOfBoundException (asie - not a true fix, it will however give you a console warning if this is caught again; it's very rare)
  • [#2849] Graphical Glitch on Assembly Table when using Texture Packs (asie)
  • [#2842] Various fixes to robot state saving (hea3ven)
  • [#2835] Robot helmet overlay rendering incorrectly (hea3ven)
  • [#2753] Remove unused slot from Packager (asie)
  • Crashes in item pipe packet sending (asie)

BuildCraft 7.0.14

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Lots of bugfixes this time with BuildCraft 7.0.14, including one of our oldest issues - quarries ignoring certain blocks like glass, fences, etc.! You can download it here!

(Note: To fix the quarry block issues, we had to revert a performance improvement added in February 2013. This may mean slightly worse performance (not a lot), especially for large quarries. I have, however, figured out to optimize the quarry much further - this will be added in BuildCraft 7.1 due to potential instability.)

Changelog:

Improvements:

  • Quarries now dig through light fluids and stop on dense fluids. Behaviour might change later, so watch out! (asie)

Bugs fixed:

  • [#2880] Try to fix fluid pipe bug (asie)
  • [#2878] Robot NPE for robots prior to 7.0.13 fix (asie)
  • [#2877] Survival blueprint crash (asie)
  • [#2841] Another crash with Oil in the Nether (asie)
  • [#2837] Massive lag with Construction Markers (hea3ven)
  • [#2831] Robots sinking through the ground (hea3ven)
  • [#2825, #2618, #1777] Quarry issues with just about every translucent block (asie)
  • Allow Builders to use arbitrary IPathProviders (asie)
  • Block breaking robots sleeping in mid air (hea3ven)
  • Error in robot AI loading (hea3ven)
  • Incorrect Request Needed Items action name (asie)
  • Packages crashing Minecraft if mods are removed (asie)
  • Robots ignoring gate config on their linked station when equipping items (hea3ven)

BuildCraft 7.0.15, Compat 7.0.9

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An urgent dupe bug fix in 7.0.15! This time, it's the new, fancy Recipe Packagers. Also fixed two other minor bugs while at it.

As a special bonus, the first Compat release in a month - 7.0.9, fixing FMP support.

You can download both here!

Changelog:

BuildCraft 7.0.15

Bugs fixed:

  • [#2883] Pipe Empty/Fluid Traversing not working on fluid pipes (asie)
  • [#2882] Massive Recipe Packager dupe bug (asie)
  • Packager GUI issues on shift-click (asie)

BuildCraftCompat 7.0.9

Bugs fixed:

  • BluePower methods not being Optional crashing Bukkit plugins (krwminer)
  • FMP support in Builder not working (ChickenBones)

BuildCraft 7.0.16

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We're doing releases quite often recently. This time, I found a pretty bad regression in fluid pipe behaviour, and a reasonable amount of other major bugs to justify yet another one of them: BuildCraft 7.0.16.

You can download it here!

Changelog:

Bugs fixed:

  • [#2890] Integration Table messy extraction behaviour (asie)
  • [#2889] Fix robots movement desync when going through fluids (hea3ven)
  • Fix potential crash with invalid recipe in Stamping Table (asie)
  • Fix the work in area and load/unload area allowing non map locations items as parameters (hea3ven)
  • Fluid pipe behaviour regression (asie)
  • Integrated hollow facade becoming non-hollow (asie)
  • Rotating pipe orientation not working well in blueprints (asie)
  • Void fluid pipe having wrong colours (asie)

BuildCraft Semi-Weekly, Episode 0

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Oh, look, a new BuildCraft series! And by the developer, no less!

This is, in essence, trying to continue and extend SpaceToad's tradition of making a teaser/explanatory video once in a while showcasing new BuildCraft features. I plan to extend it to showcasing old but lesser-known BuildCraft features, too! This episode was a test, but it turned out so well I plan to make it a (semi-)weekly thing.

If you want me to answer a specific question or explain a specific thing, tell me! (YouTube, Twitter, IRC, ...) I'll do my best to get to it.

BuildCraft Wheneverly #1 - Recipe Packagers!

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The first episode of that series I talked about last post. This time, we look into the new Recipe Packagers, added in BuildCraft 7.0!

(BuildCraft 7.0.17 should be out tomorrow.)

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