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BuildCraft 7.2.4 Beta, 7.2.1 Compat

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AgriCraft support! Stained glass facades! Bugfixes. Hopefully JEI doesn't make you wait 25 seconds to join a world this time around (thanks, mezz!).

Download it here!

Changelog:

BuildCraft 7.2.4

Improvements:

  • Stained Glass facades and transparent facades are back (asie)

Bugs fixed:

  • [#3275] Kinesis pipe power extraction fail (asie)
  • [#3273] BuildCraft and JEI cause massive server connection time increase (asie - don't forget to update JEI!)
  • Broken quarry model when facing north (asie)
  • Certain pluggables not being placeable in SMP (asie, AlexIIL)
  • Energy trigger not ignoring pipes (asie)
  • Putting facade in crafting grid causing a crash (asie)
  • Various gate-related crashes (asie)

BuildCraftCompat 7.2.1

Additions:

  • Rewritten AgriCraft compatibility (asie)

Improvements:

  • Speed up JEI loading performance - don't forget to update JEI! (asie)

[April Fools 2016] Announcing BuildCraft 8.0

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WARNING:April Fools! The post has been kept for historical reasons.

This time last year, we released the first beta of BuildCraft 7.0, marking a sharp turn in BuildCraft's visual and aesthetic direction. Today, we're proud to announce something that has been in the works for quite a while: BuildCraft 8.0.

For BuildCraft 8.0, we decided to take a look at the game design of BuildCraft - something that, to us, has been stuck sometime in 2012. Let's look at some of the new changes! This list is not comprehensive, as BC8 is still in the works - we were supposed to announce it at BTM16, but IC2's early announcement meant we had to rush our own to not stay in the dust.

Transport

Ah, yes - the original BuildCraft module, the icon of the mod. While the pipes were largely optimized throughout recent years, they haven't seen any improvements in behaviour. This is now changing.



Item pipes do not drop items anymore. A clogging mechanism has been added, not unlike Charset's pipes. This means that they will no longer lag your server, be much easier to debug and queue on their own, instead of requiring complex and convoluted timing setups. In addition, certain other changes have been introduced:

  • The amount of pipes has been reduced. Some redundant pipes have been removed, others will get more varied replacements.
  • Instead of Cobblestone and Quartz pipes, we now have Diorite, Andesite and Granite pipes. Unlike the previous ones, they are now equivalent, bar not connecting to each other.
  • Items now always prefer to go straight in a pipe, giving a sense of order and allowing pipe crossing. (Filters are, however, still "magnetic"/prioritizing)
  • The speed of fluids in fluid pipes now depends on their viscosity and not just on the pipe's type.
  • With Minecraft 1.9, we hope to support MCMultiPart with BuildCraft pipes and possibly other objects. (Laser Tables?)
  • A new type of pipe has been introduced: the Glass Pipe. More on that one below.



Kinesis pipes have gotten some of the biggest changes. We're proud to announce that, in cooperation with the IndustrialCraft 2 development team, we have completely overhauled the energy system in line with its move to RF.

  • The pipes and their RF/t limits have been completely overhauled.
  • Diamond Kinesis Pipes now perform the limiting function of the Iron Kinesis Pipe.
  • Glass Pipes have been added, which (for a price!) let you achieve minimum losses at maximum RF bandwidth. They also remove all item drag (for items) and allow transfers of 250 mB/t (for fluids).
  • Pipes will now explode if you exceed their RF/t limit.
  • Pipes now lose some RF (a constant value, dependent on pipe type) on every block passed. We considered making this a config option, but learning from Vazkii's experiences, we have decided not to.
  • To solve the above two problems, we have added Transformers to BuildCraft. Yes!



Transformers add a way to create large RF pulses, which let you massively lower the amount of energy lost via transport. In addition, they let you scale energy down from generators to a safe amount. They work very well in practice and I'm sure you'll like them.

Gates are also getting improvements:

  • The Redstone Fader has been overhauled to let you compare analog redstone signals (less than, equal, greater to).
  • The Clock Timer is going to get improvements such as more variable interval and State Cell-like functionality.
  • Gates should allow you to pick the target block to read information from, instead of just picking a seemingly random one for triggers and actions.
  • The gate materials will also be overhauled. No details on that one yet, however.

We're glad that IC2's RF move and our energy system overhaul will let the two mods focus on what they do best. While recipe/balance changes between the two mods were not discussed due to the already mentioned communication issues, we hope to try and unify the two mods further in the future.

If you're curious to see the energy changes, Direwolf20 should have a spotlight out today!

Silicon

Not many changes here - we mostly plan to polish the tables, getting rid of the various inconsistencies between their automtation, as well as improve some GUIs.

Robotics

Still secret! No spoilers!

Factory

AlexIIL is working on a new refining tree, which will include many more fuel types, complex oil reactions and various outputs with new uses, such as Plastic Sheets. This has been a long-requested feature and should hopefully add some long-missing content to BuildCraft.

Energy

We wish to finish the energy overhaul in the Transport module before we look at the engines, however Combustion Engines and Stirling Engines should both see some interesting changes.

Builders

Not much is planned here, however we can share the following news:

  • Quarries will get a balance overhaul - large quarries will use more power than small quarries, to make the playfield even between one large quarry and multiple small quarries.
  • Builders will get a JSON-based API for modders to very easily add support for their own blocks. You can see our progress in the "schematic-json-7.2" branch.

If you hope for things like Silk Touch support and larger landmark areas, we can't promise anything, but they're being put under consideration!

Download

Sorry - no download yet! IC2's announcement forced us to rush everything, and so we hope that the screenshots will satisfy you for the time being.

Personally, I'm very glad that the two big mods of Tekkit days are once again working together to try and improve the gameplay experience of all modded Minecraft players worldwide. Please stay tuned for what's coming next.

EDIT: Updated the post.

[April Fools 2016] BuildCraft 8.0 Source Code Release

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WARNING:April Fools! The post has been kept for historical reasons.

After making sure it's not too unstable, we're pleased to announce the release of the source code of BuildCraft 8.0's latest internal alpha. You can download it here. If you're tech-savvy enough, you can probably compile it from source and check it out! We cannot yet release a build as many of the things are unfinished and might give a bad impression of BuildCraft's new, exciting direction.

To compile the source code (it's a bit wonky), perform the following commands - adapted for your setup:

$ git submodule init
$ git submodule update
$ cd BuildCraftAPI
$ git checkout 8.0.x
$ cd ..
$ gradle build

We were really surprised by the amount of positive attention that the changes got. I feel bad about IC2's bold move not getting the same treatment, and getting highly shot down and criticized by some of its biggest supporters. We have reconsidered some of the changes and improved on others.

First, we would like to clarify some of the changes:

  • Yes, this is normal Redstone Flux - as you can see on Direwolf's spotlight. It's not some weird hybrid, EU, or a re-skinned IndustrialCraft 2, like some of you have claimed.
  • The changes are not final. Don't worry - we're taking them in slowly and carefully.

Next, here are the main steps we will be taking after community input:

  • The item backstuffing has, surprisingly, received more complaints from the core fanbase than the power changes. This is something we will have to ponder upon - we do not want to make BuildCraft feel like it's not being itself, possibly preventing the same reactions IC2 got recently.
  • The power changes are generally liked, except for the power loss. We have decided that, contrary to our previous announcements, the configuration option for pipe power loss will be kept. We do admit that announcing its removal was a terrible idea.
  • The Glass Pipes might have to be removed - their amazing powers have caused quite a lot of issues with server usage and power rendering. We're sorry.
  • The Transformers - part of the highly-acclaimed new power system in BuildCraft - have... wait, what?

(╯°□°)╯︵ ┻━┻

Happy April Fools 2016!

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Yes, the BuildCraft 8.0 Announcement was an April Fools joke. Except it wasn't entirely a joke.

  • The Glass Pipes were, are and will remain a joke in their current form. However, there's a Japanese mod out there called "BuildCraft Collections" which has a similar item pipe!
  • The power system was created as a joke, but you've shown so much support for it that I have open-sourced it under the "8.0.x-power" branch. If you want to do something with it, go ahead! The only things missing are transformers exploding on too much input and pipe sealant-based insulation.
  • The item clogging was adapted from Charset pipes as an experiment, it is not, however, likely to stay in BuildCraft (this includes things such as "items preferring to go straight") - we are aware of the item dropping issues, however, and want to find a compromise solution that makes everyone happy! After discussions with some of the BuildCraft oldbies, we might adopt a different solution to the issue of dropping items lagging the server. Generally, I feel more and more that BuildCraft should stay BuildCraft-y.
  • All of the other announcements are either real or likely to happen eventually in BuildCraft's roadmap.

There! If you liked the power system, don't cry - adapt it and show us what you can make out of it! We might turn it into a BuildCraft addon at some point in time, though maybe you can beat us to it? Who knows!

Thank you for hanging out with us for this year's April Fools!

PS. Also, I'm giving back maintenance of BuildCraft to AlexIIL. I will be around for design/bugfixing assistance, however I have decided I am well and truly not fit for BuildCraft anymore.

BuildCraft 7.2.5 Beta, BC Complication Proof of Concept

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Another beta, more bugfixes! We're also adding some more advanced kinesis pipe configuration options.

As for "BuildCraft Complication", it's a proof-of-concept mod which brings the April Fools' Transformers and pipe loss settings to BuildCraft as an addon. Please note that it's not perfect (glass pipes, and with them the highest tier, are currently missing), but it does have all of the major changes of the April Fools release as a proof that it can be done without forking the entire mod.

We'd also like to clarify that most of the features posted in the April Fools announcement are actually true - read the "Happy April Fools 2016" post again, carefully, to find out which ones aren't.

Download BuildCraft 7.2.5 Beta here!

Download the BuildCraft Complication proof of concept here!

Changelog:

BuildCraft 7.2.5

Additions:

  • Advanced power loss configuration/mechanics (asie)
  • Opt-in kinesis pipe explosions (asie)

Bugs fixed:

  • A lot of little bugs related to missing world null checks (AlexIIL)
  • A lot of little bugs related to invalid block existance checks (AlexIIL)
  • Rare NPE in pipe saving (AlexIIL)

BuildCraft 7.2.6 Beta, 7.1.5 Compat

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A fair amount of bugfixes and minor improvements today! And for those of you who are still on 1.7.10, Magical Crops support for Robots.

Downloads, as usual, here.

Changelog:

BuildCraft 7.2.6

Additions:

  • Holding a map location now shows where it is in-world [spot and area]

Improvements:

  • Enlarged items in pipes a little bit

Bugs fixed:

  • [#3281] Client crash if some items were disabled
  • [#3290] Client crash related to refineries (and optifine?)
  • [#3297] Rendering fluid tanks starts to Z-fight over long distances
  • [#3304] The robotics module thought it was transport.
  • [#3308] Pipe wire doesn't update its neighbours if you add or remove it
  • [#3299] The quarry has the wrong render bounding box
  • [#3295] Map locations have inconsitant stacking rules

BuildCraftCompat 7.1.5

Additions:

  • Magical Crops support (tmoore79)

BuildCraft 7.2.7 Beta

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Yes, BuildCraft lives on! Now with a new version for 1.8.9. (1.9.4 coming soon™)

Downloads available here.

Changelog:

Changes:

  • Map locations now require shift-clicking to clear before they can be set to use a new location

Bugs Fixed:

  • [#3307] Auto-workbench doesn't start crafting when items are inserted.
  • [#3311] Robots have problems with torches and partial/half blocks. (rapus95)
  • [#3320] Render error in the list GUI (XOR19)
  • [#3323] Quarry: Reports its location as the currently mined block, not the actual quarry
  • [#3349] Oil can sometimes poke through the bottom of the world.
  • [#3353] NPE in gate (pipe states; input/output only, opened/closed)
  • [#3355] Lasers render only from a specific angle (as with pumps & quarry before)
  • [FORUM] Pipe items not clearing up their openGL render data. Ever.
  • [?????] The flood gate doesn't update its texture when you block/unblock a side

BuildCraft 7.1.17

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This release is dedicated to everyone who complains about 1.7 still being a thing.

You can find it on the downloads page.

Changelog:

BuildCraft 7.1.17

Bugs fixed:

  • [#3323] Make some BuildCraft machines report the FakePlayer location as the acting tile entity (asie)
  • [#3275] Slightly incorrect usage of extractEnergy in PipePowerWood (asie)

BuildCraft 7.1.18

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Breaking news: 1.7.10 is still a thing! And we have some bugfixes for said thing!

You can find this release on the downloads page.

Changelog:

BuildCraft 7.1.18

Bugs fixed:

  • [#3395] Filler in the Nether - Crash (AlexIIL)
  • [#3283] Engine Blocks can be crafted, even if they were disabled in the config (AlexIIL)
  • [#3262] Builders and fillers not working above y=128 in the end (AlexIIL)

BuildCraft 3.4.4

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After no less than three months of silence, we are proud to announce a BuildCraft release you have all been waiting for!

BuildCraft 3.4.4 for Minecraft 1.4.7 brings very long-awaited bugfixes to the mod!

  • [Core] Updated version URL to prepare for Dropbox's removal of public folders.
  • [Core] Update version checking code to be more bulletproof.
  • [Factory/Silicon] Cache crafting table recipes for improved performance.
  • [Silicon] Fix a dupe bug in the Assembly Workbench.
  • Minor bugfixes throughout the mod, applied very carefully as to not break anything made in the last BuildCraft version. Hopefully.

Apologies for the low amount of changes - this is primarily a "major bugfixes" release.

As usual, you can find it on the Downloads page.

BuildCraft 7.1.19, 7.2.8

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We have decided to move a few versions ahead of our last release and, as such, we're ready to present BuildCraft 7.1.19 and 7.2.8!

BuildCraft 7.1.19 (Minecraft 1.7.10)

Bugs fixed:

  • [#3451] Potentially fix Planter Robot item filter handling (AlexIIL)
  • [#3316] Builder dupe bug (asie)

BuildCraft 7.2.8 (Minecraft 1.8.9)

Improvements:

  • Robots can now be named (#3372)

Bugs Fixed:

  • [#3262] Builders not working above y=128 in the nether and the end.
  • [#3307] Auto-workbench doesn't start building until the player opens its GUI.
  • [#3316] Builder dupe bug (asie)

As usual, you can get them from the Downloads pa-

... Why are you holding tomatoes? What's "1.10.2"? ... Pitchforks!? Wait! Please! Have mercy!

BuildCraft 7.1.20, Compat 7.1.6

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[insert witty comment here]

BuildCraft 7.1.20 (Minecraft 1.7.10)

Bugs fixed:

  • [#3492] Remove wasted space in packets (asie)
  • [#3488] Fix Zone Planner crash in fullscreen mode (asie)
  • [#3429] Fix robots sinking through bedrock if the docking station is broken (asie)
  • [#3341] Fix builder not handling flowing liquid correctly in survival mode (asie)

BuildCraftCompat 7.1.6 (Minecraft 1.7.10)

Bugs fixed:

  • Fix robots ignoring very mature AgriCraft crops (codewarrior0)

BuildCraft Direct Announcement

Special Announcement

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As promised, we have a special announcement to make! Despite the BuildCraft Direct collapsing in a wonderful Jenga-styled application of Murphy's Law, we have done literally everything we could to give this announcement to you - and that is...

BuildCraft 7.99.0 for Minecraft 1.11.2!

We don't have any screenshots because we want you to explore all the new minor changes (and bugs) yourself! However, please don't expect anything major yet - after all, it's a very early build of a large-scale rewrite and a lot of content is unfortunately missing.

You can download it here! Have fun!

BuildCraft 7.1.21

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I've run out of witty comments about Minecraft versions, I'm afraid. Nonetheless, I hope you'll enjoy the bugfixes in this release!

BuildCraft 7.1.21 (Minecraft 1.7.10)

Bugs fixed:

  • [#3503] Auto Workbench dupe bug (asie)
  • [#3500] Rare division by zero error on world load (asie)
  • [#3498] Refinery deletes insufficient input fluids for non-standard refinery recipes (asie)
  • [#3496] Crafting Table IV rendering crash (asie)
  • [#3307] Auto Workbench not reacting to item insertion correctly in all cases (asie)

BuildCraft 7.99.1 Alpha

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BuildCraft 7.99.1 for Minecraft 1.11.2 has been released, with fixes and additions. Sadly, we do not have a proper changelog at this stage of development.

You can download it here!

BuildCraft 7.99.2 Alpha

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BuildCraft 7.99.2 for Minecraft 1.11.2 has been released! This mostly fixes bugs with crashes.

HOTFIX 7.99.3: Fixes not checking forge version.

Bugs fixed:

  • [#3534] Galacticraft frozen fuel problem (and many, many duplicates)
  • [#3536] Crash with Literal Ascension related to Block.getPickBlock
  • [#3561] Quarry requires frames.

...and a few more that haven't been tracked down yet.

You can download it here!

BuildCraft 7.99.4 Alpha, 7.1.22 Stable

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NOTE: The previous release of 7.1.22 didn't have language files, however that has now been fixed (as of 02/06/2017)

BuildCraft 7.99.4 for Minecraft 1.11.2 has been released, with (many) fixes and additions.

Additions:

  • The architect table and the builder block should work a lot better now
  • Auto workbench
  • Advanced crafting table

Bugfixes:

  • Many crashes
  • Oil tendrils not being generated

You can download it here!

BuildCraft 7.1.22 includes a few bugfixes from the community:

  • [#3542] Fix crash when a machine clicks on a gate (piotrekli)
  • [#3611] Concurrent exception thrown when wiring or updating MapWorld (AlexIIL)

You can download it here!

Although we have lost the forums, we have decided to move to the subreddit! To start things off, we'd like ideas for what the new advancements that buildcraft will get for minecraft 1.12 - you can find the discussion here.

Forums moving to reddit

BuildCraft 7.99.5 Alpha

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BuildCraft 7.99.5 for Minecraft 1.11.2 has been released! This fixes a lot of bugs, and allows for refining oil into all of the different fuels! Don't void residue just yet though, it will have uses in the future.

HOTFIX 7.99.6: Fixes missing recipes for kinesis pipes

Improvements:

  • The filler isn't quite so useless anymore, but still WIP
  • Added the heat exchanger multiblock, allowing full refining!
  • Allow all kinesis pipes to send unlimited power. (Wait, this is a bug isn't it? Either way kinesis pipes are now enabled)

Bugs Fixed:

  • [#3695] 2 of 4 combustion engines hooked to Quarry building up energy perpetually
  • [#3687] Crash when breaking rotated quarry
  • [#3683] Redstone activated markers not showing correct connectable distance
  • [#3681] Emerald Pipe
  • [#3680] Quarry tries to mine Bedrock
  • [#3678] Volume Box not resizeable or removable
  • [#3676] Crash when loading the game
  • [#3675] Crash with CofH Mod Collection
  • [#3651] Crash when using obsidian pipes
  • [#3650] Server crash when building oil Station in oil field.
  • [#3647] Issues with Builders module
  • [#3644] Crash after post init
  • [#3640] crash when generating terrain
  • [#3637] Mining Well can't connect to Wooden pipe
  • [#3635] The quarry doesn't chunkload its working area.
  • [#3632] Incorrect name: Wooden Diamond Fluid Pipe
  • [#3631] Cannot Open Combustion Engine UI While Holding Item
  • [#3613] Gates do not output a redstone signal
  • [#3588] Filler not working
  • [#3555] Implement additional filler patterns
  • [#3499] Whole suite of issues
  • [#3177] Add custom item stack handling options for the Filler
  • [#2796] Filler's issue
  • [FC] Pipes sometimes disconnect from their neighbours when loading their chunk

Fixed in 7.99.6:

  • Kinesis pipes don't have a recipe
  • [#3706] Guide can't handle non-square custom viewable recipes

You can download it here, or in modular form here. Additionally the maven repository can be found here

There are also 2 resource packs availible to download:

  • For stopping buildcraft fluids from animating (which helps a lot if your client starts lagging with buildcraft here
  • For bringing back the legacy textures (pre 7.x) here
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